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 we 08 على اكثر من سيرفر وبدون تسطيب نهائيا .

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™!KeMoOo!™
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الإنتساب : 02/02/2009
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مُساهمةموضوع: we 08 على اكثر من سيرفر وبدون تسطيب نهائيا .   الجمعة 18 سبتمبر - 19:09


اللعبه شغاله مليون فى الميه
بدون تسطيب ولا اى حاجه خالص
هاتنزلها وتفك الضغط وتشغل ملف الريجسترى وتلعب على طول من غير اى مشاكل





Winning Eleven 08
GAME DESCRIPTION

For North
American gamers in the know, the Pro Evolution Soccer/Winning Eleven
franchise is considered the best soccer title on the market. EA's FIFA
series comes close, but tends to still lag year after year behind
Konami's richly complex gaming engine, with authentic FIFA licensing
being its sole holdout advantage. Already released in Japan and Europe
(as Pro Evolution Soccer 5), Winning Eleven 9 finally makes its way
Stateside next month. While it's not clear whether or not the build
that showed up at our offices is a final build -although at this point,
common sense would lean strongly toward a percentage in the upper 90s-
it looks pretty close to done, and accordingly, WE fans in North
America are going to be bouncing off the walls when they get a load of
this.
Even from the introductory cinematic that juxtaposes professional
players on the pitch with average guys around the world playing on the
streets and in backyards, it seems more evident that Konami knows that
it's got the heart of the world's diehard soccer fans. The presentation
looks sleek as usual with a happy J-Poppy house tune replacing the
glowstick-waving trance of WEs past. English Premiership fans can count
a small victory this year, as Chelsea and Arsenal have now made their
way to the WE lineup, although Liverpool fiends still have to edit the
team name. The roster additions for WE 9, unfortunately, don't seem as
deep as last year's game, in which the Spanish and Dutch leagues were
added. The usual modes are still the same in regard to functionality.
Players can still pick from an Exhibition Match, the insanely detailed
management-oriented Master League, League play, Cup, and Training,
which any novice will need to study with the level of attention usually
devoted .
However, the most noticeable new feature is Network play. That's right,
after three games on PS2 and one on Xbox (even though, in all fairness,
owners of ol' black n' green had to wait eons just to get a WE title on
their system), Winning Eleven is finally going online in North America.
Unfortunately, it's still unconfirmed whether players can upload roster
changes, a feature that would completely seal the deal and eliminate
complaints about the lack of authentic licensing. Roster changes and
the painstaking detail that European gamers will go through to get real
team and player name edits seems to have made game save peripherals
like the X-Port a cottage industry in Europe. However, with PSP data
transfer new to the PS2 game, gamers will likely have a much easier
time downloading a roster change to the PSP game and uploading it to
the PS2. Xbox players might have to do all the dirty work themselves,
unless again, players can upload roster changes to Xbox Live.
It also seems, unfortunately, that online communications are restricted
to typing. Admittedly, voice chat is a double-edged sword, but it beats
reaching over to type on a USB keyboard or grunting out monosyllabic
statements with your Dual Shock. It's still unconfirmed if Xbox Live
will support voice chat.
Regarding gameplay, it looks as rich as ever. Breezing through the
Tutorial Mode to see what's new, Winning Eleven 9 is equally as
intimidating for a newbie as any of the previous titles were. There are
multiple ways to pull off basic functions, many of which pick up n'
play gamers will probably never use, such as the ability to cross high,
low, or more mid-air. Same goes for regular and through passes. Anyone
who's been sharpening their blades on WE 8 should find themselves right
at home with this new game's ball-handling. Judging by the exhibition I
played and the first few matches of Master League I sampled, the AI is
still as vicious as ever. Any newcomers to the series who skip Tutorial
Mode and goes straight to the game will be smoked faster than a
Marlboro Red in Denis Leary's pocket. Outside of taunting and
showboating on the pitch, the CPU plays about as aggressively and
intelligently as any opponent you'll face online or over Live.
Visually, Winning Eleven has never been as pretty as FIFA, but looks
aren't why most soccer fans prefer the franchise. This year's game
still doesn't seem to look as good as FIFA, but the animation responds
much more fluidly to both ball-handling and action than past titles.
Ball physics feel like they respond more realistically than in past
titles, and the on-pitch gameplay in Winning Eleven 8 was excellent.
Considering the constant licensing issues that the series has faced
over the years, the visuals still don't look too bad, even if they're
lower on the priority list for most WE fanboys.
Sometimes, I, as both soccer fan and game critic, genuinely wonder if
even I'm hardcore enough to play Winning Eleven. The level of
complexity in this near-complete code is infinitely deeper than
anything found on the next-gen version of FIFA. The Master League looks
intimidatingly deep in scope, as players will be able to handle nearly
everything that a manager could, outside of certain real-life
controversies. We weren't able to try the PSP version, but hopefully,
it should have all of the complexity of the console versions with
minimal loading. All around, long time fans will be happy with this new
version and its online play, and newcomers should be enticed by its
complexity as well as the option of getting completely smeared all over

The Winning Eleven franchise has been a part of soccer fans’ games
collection since the inception of the PlayStation, with the
International Superstar Soccer series being the effective ancestor of
the franchise, on the retro Genesis and SNES.
Known as the Pro Evolution series in Europe, the Winning Eleven series
has had the unenviable task of competing with the huge FIFA set of
games. Up until recently, the FIFA series dominated the soccer scene.
However, fans of the WE series have grown in number and FIFA finally
has a worthy adversary. More than worthy, in fact.
The latest outing from Konami adds on the already bulging features from
the previous game. The one thing which has blighted the WE series from
the start is the licensing issues. For years, fans that tired of the
FIFA series have had to cope with dubious falsehoods such as players
called Roberto Larcos and David Bickhom. Thankfully, the game has
progressed a long way since then, and in this new outing, fans will be
pleased to hear that Konami have sealed the license to English
powerhouses Arsenal and Chelsea. They will be joined by other licensed
leagues, including the Spanish La Liga and the Dutch Eurodivisie.
Unfortunately, the game is still not fully licensed, but that is more
than made up for in regards to the gameplay; which is utterly flawless.
I have always been a fan of Konami’s football (yes, kids, the rest of
the world doesn’t recognize the word “soccer”) series, and it pleases
me immensely to find that this entry doesn’t disappoint. The series had
perfect gameplay from the first outing, and Konami have added little
touches every time to make the experience more enjoyable. However, this
time the game seems slightly fuller of changes than when the last game
was released; and it is nice to see that Konami is not scared of
adapting ideas. When in a match, the game feels more like a real soccer
game rather than a computer game. Player animations are more realistic,
likenesses are much more like their real-life counterparts (Most
notably, the David Beckham model looks photo-realistic) and the
atmosphere in-game is so much more realistic than its previous
incarnations.
More statistics have been included, including a middle-shooting special
ability star, which determines how skilled a player is at shooting from
long range. New player positions have been added to accommodate
specific playing styles, such as the ‘Wingback’ role (Suited to Roberto
Carlos or Cafu) and ‘Second Striker’ role (Suited to Kaka or Wayne
Rooney). A power metre has been included for most actions, including
passing; which allows more control over your style of play. Chipping
the goalkeeper when you are through on goal even seems to have been
improved, as the ball seems to have more life. The ball moves more
realistically, and swerves in the air when hit by more skilful players
(A David Beckham free-kick for example, swerves madly in the air when
you are adept at taking free-kicks).
Online play is included, in the PC version at least. PS2 and Xbox
versions are expected to feature an online mode, which would make a
great game so much better. Nonetheless, the game is still very
challenging when playing against the computer, with difficulty levels
ranging from 1 to 5 stars, with the fiendish 6 star level being an
unlockable. The master league is back, where you take a team of
no-hopers and transform them into a world-beating squad.
I got a taste of 4 clubs, which are fully licensed: Arsenal, Chelsea,
Real Madrid and Valencia. Despite the very limited selection, it
allowed me to experience the thrilling gameplay first hand. At the end
of the first half, the match ends and you are left screaming for more
(provided you aren’t some sort of zombie) - this is a game that causes
you to keep wanting to play. If you’re a soccer fan, expect many nights
staring at the clock which displays 5am, and muttering to yourself

SCREEN SHOOT
















































SYSTEM REQIRMENTS



- Windows 2000 or Windows XP Home or Windows XP Pro
- Intel Pentium 4 (or *****alent) CPU running at 1.4GHz or higher
- 64MB DirectX 9.0c compatible video card (Geforce4 MX or higher) using a supported chipset (see below)
- 256 MB RAM - DirectX compatible sound card.
- 600 MB of H.D.D space.
- 32X CD-ROM.


developer: Konami
publisher: Konami
genre: sports / soccer
platform: PC / Windows


مساحة اللعبه


800 MB

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مُساهمةموضوع: رد: we 08 على اكثر من سيرفر وبدون تسطيب نهائيا .   السبت 19 سبتمبر - 12:01

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